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| function TrexRunnerBot() { const makeKeyArgs = (keyCode) => { const preventDefault = () => void 0; return {keyCode, preventDefault}; }; const upKeyArgs = makeKeyArgs(38); const downKeyArgs = makeKeyArgs(40); const startArgs = makeKeyArgs(32); if (!Runner().playing) { Runner().onKeyDown(startArgs); setTimeout(() => { Runner().onKeyUp(startArgs); }, 500); } function conquerTheGame() { if (!Runner || !Runner().horizon.obstacles[0]) return; const obstacle = Runner().horizon.obstacles[0]; if (obstacle.typeConfig && obstacle.typeConfig.type === 'SNACK') return; if (needsToTackle(obstacle) && closeEnoughToTackle(obstacle)) tackle(obstacle); } function needsToTackle(obstacle) { return obstacle.yPos !== 50; } function closeEnoughToTackle(obstacle) { return obstacle.xPos <= Runner().currentSpeed * 18; } function tackle(obstacle) { if (isDuckable(obstacle)) { duck(); } else { jumpOver(obstacle); } } function isDuckable(obstacle) { return obstacle.yPos === 50; } function duck() { Runner().onKeyDown(downKeyArgs); setTimeout(() => { Runner().onKeyUp(downKeyArgs); }, 500); } function jumpOver(obstacle) { if (isNextObstacleCloseTo(obstacle)) jumpFast(); else Runner().onKeyDown(upKeyArgs); } function isNextObstacleCloseTo(currentObstacle) { const nextObstacle = Runner().horizon.obstacles[1]; return nextObstacle && nextObstacle.xPos - currentObstacle.xPos <= Runner().currentSpeed * 42; } function jumpFast() { Runner().onKeyDown(upKeyArgs); Runner().onKeyUp(upKeyArgs); } return {conquerTheGame: conquerTheGame}; } let bot = TrexRunnerBot(); let botInterval = setInterval(bot.conquerTheGame, 2);
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